![]() ![]() For example, if a faction invades an island, it remains for everyone to see.įactions can even destroy, annex, or conquer other factions. Anything that happens in roleplay stays in the roleplay. None of their roleplay is scripted and receives its outcome from the players. Lore plays a heavy role, in which players can apply to a navy to participate in official lore and faction battles which can shape the future of the game, depending on the outcome. If you would like to get into Tradelands more in-depth, they have an official wiki which you can find by clicking here. Players can also gather resources, build tools and other items, customize houses, trade items with other players, and participate in official faction politics. As of March 22, players can trade to the Kingdom of Burkeland and the eastern sea, which brought two islands by the name of Corsica and Weymouth. A few examples could be the server size, distance, crew size, cargo type, and inflation rate. A variety of features calculates cargo profits. Pirates prioritize stealing cargo to sell for themselves for three times the price through its black market system. Players can trade cargo to earn Doubloons, the main currency in the game, to buy resources, houses, ships, and goods from other players. The ones we currently know are the Kingdom of Burkeland, Purshovia, and the Empire of Inyola. There are even non-playable factions that contribute to the gameplay experience. Blackwind Pirates is self-explanatory, and Hallengard leans more on the Viking-based experience. There are currently five playable factions in Tradelands: the Kingdom of Whitecrest, Nova Balreska, and The Republic of Nassau are peaceful and merchant factions. Tradelands has a wide range of ships, from simple leisure boats to large trading vessels, steamships, and armed combat crafts. Tradelands also offers PVP, material gathering, crafting, pirating, naval battles, and various other activities.
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